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(+1)

Great concept.  Took me a minute to figure out the whole grab and stretch thing, and there were a few glitches in the jumping and reforming that made it a bit more challenging to play, but it's a very creative mechanic and overall the visuals look great.

Thank you for playing, and for the nice words!
You're right, the game is a bit janky, but I hope it was fun non the less :D

(+1)

I think you should consider developing this into a full blown game.  Between the grab and swing mechanic and the ability to toss a variable number of bones around you could definitely make some interesting level designs and puzzles.

Yeah, I think there is a lot of untapped potential in the mechanics, but it would probably require a complete rewrite, to make everything more stable, and predictable.

For now I'll leave it as is, but I would like to revisit the project in the future!